Summary: Outlines a new (circa 2005) set of design principles and strategies for HCI designers that engage users, integrate reflection throughout the process, value critical approaches, and invert technical metaphors/assumptions. This framework draws from participatory design, value-sensitive design, critical design, ludic design, critical technical practice, and reflection-in-action to extend an HCI-centric design approach to computational systems.
Foundational concepts in this study:
Agreement in related work:
Gaps/Limits in this study:
Connections to my work:
Annotated paper: Sengers et al – 2005 – Reflective design